speaker-info

Katja Hofmann

Researcher, Microsoft

Minecraft as Playground and Laboratory

Dr Katja Hofmann is a researcher at the Machine Intelligence and Perception group at Microsoft Research Cambridge. She is the research lead of Project Malmo, which uses the popular game Minecraft as an experimentation platform for developing artificial intelligence technology. Her long-term goal is to develop AI systems that learn to collaborate with people, to empower their users and help solve complex real-world problems.

Outside of Project Malmo, she works on online evaluation and interactive learning for information retrieval. This means that she tries to understand how we can apply machine learning and artificial intelligence to develop more intelligent search and recommendation systems.

Before joining Microsoft Research, she completed her PhD in Computer Science as part of the ILPS group at the University of Amsterdam. She worked with Maarten de Rijke and Shimon Whiteson on smart search engines that learn directly from their users.

microsoft.com/en-us/research/people/kahofman

Talks

Minecraft as Playground and Laboratory

Spring Lane Building Lecture Theatre, SLB/118

Katja Hofmann (Microsoft) on why Minecraft is the ultimate testground of AI.

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